Apple Worm Level 15 Solution Walkthrough
MediumLearn how to complete Level 15 of Apple Worm. Master the techniques and strategies needed to progress.
Apple Worm Level 15 Strategy
This level rewards patient planning. Work backward from the exit, then choose an apple route that keeps a safe turning space after the worm grows.
The extracted Apple Worm layout for Level 15 uses rows 6-12 and columns 4-11 with 9 solid blocks. The worm starts with 3 segments, with the head at row 7, column 7 and the tail at row 6, column 8.
The apple is placed at row 8, column 6, and the portal is at row 8, column 9. The saved replay is a 30-input solution, so this level is best treated as a controlled mid-length route rather than a guess-and-check stage.
This layout includes 1 special obstacle tile (tile 102 x1), so solve the safe route before committing to the apple path. A common mistake is reaching the apple from the nearest side and then discovering that the longer worm has no clean line back to the portal.
Level 15 Layout Notes
- Apple count: 1
- Portal: row 8, column 9
- Starting worm length: 3 segments
- Solid blocks: 9
- Completing Level 15 awards 10 coins.
Level 15 Replay Input Pattern
Input 3 x3, Input 0 x2, Input 2, Input 0 x2, Input 2 x2, Input 1 x2, Input 3 x3, Input 0, Input 2 x2, Input 1 x2, Input 3 x4, Input 1 x2, Input 2 x4
Level 15 Walkthrough Checklist
- 1.Start by matching the worm head position at row 7, column 7 to the portal at row 8, column 9.
- 2.Collect the apple at row 8, column 6 before lining up the portal approach.
- 3.Use the compressed replay input pattern as a route check: Input 3 x3, Input 0 x2, Input 2, Input 0 x2, Input 2 x2, Input 1 x2, Input 3 x3, Input 0, Input 2 x2, Input 1 x2, Input 3 x4, Input 1 x2, Input 2 x4.
- 4.If the head reaches the right area but the body blocks the last turn, restart and preserve one extra empty cell beside the worm before the final approach.
Tips & Strategies
- 1.Think two steps ahead: apple first, exit second.
- 2.Keep part of your body as a safe turning zone.
- 3.Avoid dead-ends by hugging walls strategically.