Apple Worm Level 30 Solution Walkthrough

Medium

Learn how to complete Level 30 of Apple Worm. Master the techniques and strategies needed to progress.

Apple Worm Level 30 Strategy

This level rewards patient planning. Work backward from the exit, then choose an apple route that keeps a safe turning space after the worm grows.

The extracted Apple Worm layout for Level 30 uses rows 5-13 and columns 1-11 with 29 solid blocks. The worm starts with 3 segments, with the head at row 10, column 10 and the tail at row 8, column 10.

There are 5 apples at row 8, column 9, row 8, column 11, row 9, column 8, row 10, column 7 and row 10, column 11, with the portal at row 9, column 1. The saved replay is a 44-input solution, so this level is best treated as a controlled mid-length route rather than a guess-and-check stage.

This layout includes 22 special obstacle tiles (tile 101 x20, tile 102 x2), so solve the safe route before committing to the apple path. A common mistake is reaching the apple from the nearest side and then discovering that the longer worm has no clean line back to the portal.

Level 30 Layout Notes

  • Apple count: 5
  • Portal: row 9, column 1
  • Starting worm length: 3 segments
  • Solid blocks: 29
  • Completing Level 30 awards 15 coins.

Level 30 Replay Input Pattern

Input 3, Input 0, Input 2 x2, Input 0 x2, Input 3, Input 1, Input 3, Input 0 x2, Input 2 x2, Input 1, Input 2, Input 1, Input 2, Input 0 x2, Input 3 x4, Input 1 x2, Input 2, Input 1 x2, Input 2 x2, Input 0 x2, Input 2, Input 0 x2, Input 3 x2, Input 0 x7

Level 30 Walkthrough Checklist

  1. 1.Start by matching the worm head position at row 10, column 10 to the portal at row 9, column 1.
  2. 2.Collect all apples at row 8, column 9, row 8, column 11, row 9, column 8, row 10, column 7 and row 10, column 11 before lining up the portal approach.
  3. 3.Use the compressed replay input pattern as a route check: Input 3, Input 0, Input 2 x2, Input 0 x2, Input 3, Input 1, Input 3, Input 0 x2, Input 2 x2, Input 1, Input 2, Input 1, Input 2, Input 0 x2, Input 3 x4, Input 1 x2, Input 2, Input 1 x2, Input 2 x2, Input 0 x2, Input 2, Input 0 x2, Input 3 x2, Input 0 x7.
  4. 4.If the head reaches the right area but the body blocks the last turn, restart and preserve one extra empty cell beside the worm before the final approach.

Tips & Strategies

  • 1.Think two steps ahead: apple first, exit second.
  • 2.Keep part of your body as a safe turning zone.
  • 3.Avoid dead-ends by hugging walls strategically.

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