Apple Worm Level 104 Solution Walkthrough
Learn how to complete Level 104 of Apple Worm. Master the techniques and strategies needed to progress.
Apple Worm Level 104 Strategy
This is one of the tighter Apple Worm layouts. Treat every turn as part of the final route and avoid using body segments you will need as support later.
The extracted Apple Worm layout for Level 104 uses rows 2-16 and columns 1-11 with 15 solid blocks. The worm starts with 3 segments, with the head at row 3, column 1 and the tail at row 3, column 3.
There is no apple tile in this training layout, so the route is only about getting the starting worm into the portal cleanly. The saved replay is a 60-input solution, so this level is best treated as a long routing puzzle rather than a guess-and-check stage.
This layout includes 9 special obstacle tiles (tile 102 x9), so solve the safe route before committing to the apple path. A common mistake is reaching the apple from the nearest side and then discovering that the longer worm has no clean line back to the portal.
Level 104 Layout Notes
- Apple count: 0
- Portal: row 9, column 6
- Starting worm length: 3 segments
- Solid blocks: 15
- Completing Level 104 awards 25 coins.
Level 104 Replay Input Pattern
Input 3, Input 1 x2, Input 3 x3, Input 0, Input 2 x3, Input 0, Input 2 x2, Input 0, Input 3, Input 1, Input 2, Input 0, Input 3, Input 1, Input 3, Input 0, Input 2 x2, Input 0, Input 3, Input 0, Input 2, Input 0, Input 3, Input 1, Input 3 x2, Input 0 x2, Input 2 x2, Input 1, Input 3 x3, Input 0, Input 2 x3, Input 0, Input 2 x2, Input 1, Input 3 x6, Input 0, Input 3, Input 0 x2, Input 3
Level 104 Walkthrough Checklist
- 1.Start by matching the worm head position at row 3, column 1 to the portal at row 9, column 6.
- 2.Because this level has no apple tile, keep the body compact and aim directly for the exit line.
- 3.Use the compressed replay input pattern as a route check: Input 3, Input 1 x2, Input 3 x3, Input 0, Input 2 x3, Input 0, Input 2 x2, Input 0, Input 3, Input 1, Input 2, Input 0, Input 3, Input 1, Input 3, Input 0, Input 2 x2, Input 0, Input 3, Input 0, Input 2, Input 0, Input 3, Input 1, Input 3 x2, Input 0 x2, Input 2 x2, Input 1, Input 3 x3, Input 0, Input 2 x3, Input 0, Input 2 x2, Input 1, Input 3 x6, Input 0, Input 3, Input 0 x2, Input 3.
- 4.If the head reaches the right area but the body blocks the last turn, restart and preserve one extra empty cell beside the worm before the final approach.
Tips & Strategies
- 1.Engineer cycles to reserve turning space after growth.
- 2.Intentionally backtrack to realign your body for the exit.
- 3.Treat the apple as a timing constraint, not just a target.