Apple Worm Level 105 Solution Walkthrough
Learn how to complete Level 105 of Apple Worm. Master the techniques and strategies needed to progress.
Apple Worm Level 105 Strategy
This is one of the tighter Apple Worm layouts. Treat every turn as part of the final route and avoid using body segments you will need as support later.
The extracted Apple Worm layout for Level 105 uses rows 1-16 and columns 2-8 with 5 solid blocks. The worm starts with 3 segments, with the head at row 11, column 5 and the tail at row 11, column 3.
There are 7 apples at row 1, column 6, row 2, column 6, row 3, column 3, row 4, column 6, row 5, column 6, row 6, column 6 and row 7, column 6, with the portal at row 16, column 2. The saved replay is a 94-input solution, so this level is best treated as a long routing puzzle rather than a guess-and-check stage.
This layout includes 2 special obstacle tiles (tile 106 x2), so solve the safe route before committing to the apple path. A common mistake is reaching the apple from the nearest side and then discovering that the longer worm has no clean line back to the portal.
Level 105 Layout Notes
- Apple count: 7
- Portal: row 16, column 2
- Starting worm length: 3 segments
- Solid blocks: 5
- Completing Level 105 awards 25 coins.
Level 105 Replay Input Pattern
Input 3, Input 0, Input 2, Input 0, Input 2 x7, Input 0, Input 3, Input 1, Input 3, Input 1, Input 3 x3, Input 0, Input 2 x5, Input 0 x3, Input 2 x3, Input 1 x3, Input 3, Input 0 x2, Input 3 x2, Input 1 x2, Input 3 x7, Input 0, Input 2 x7, Input 1, Input 2 x2, Input 0, Input 2, Input 0 x2, Input 3 x4, Input 1 x2, Input 3 x4, Input 1, Input 2 x4, Input 0, Input 3 x4, Input 0, Input 3 x7, Input 0 x3
Level 105 Walkthrough Checklist
- 1.Start by matching the worm head position at row 11, column 5 to the portal at row 16, column 2.
- 2.Collect all apples at row 1, column 6, row 2, column 6, row 3, column 3, row 4, column 6, row 5, column 6, row 6, column 6 and row 7, column 6 before lining up the portal approach.
- 3.Use the compressed replay input pattern as a route check: Input 3, Input 0, Input 2, Input 0, Input 2 x7, Input 0, Input 3, Input 1, Input 3, Input 1, Input 3 x3, Input 0, Input 2 x5, Input 0 x3, Input 2 x3, Input 1 x3, Input 3, Input 0 x2, Input 3 x2, Input 1 x2, Input 3 x7, Input 0, Input 2 x7, Input 1, Input 2 x2, Input 0, Input 2, Input 0 x2, Input 3 x4, Input 1 x2, Input 3 x4, Input 1, Input 2 x4, Input 0, Input 3 x4, Input 0, Input 3 x7, Input 0 x3.
- 4.If the head reaches the right area but the body blocks the last turn, restart and preserve one extra empty cell beside the worm before the final approach.
Tips & Strategies
- 1.Engineer cycles to reserve turning space after growth.
- 2.Intentionally backtrack to realign your body for the exit.
- 3.Treat the apple as a timing constraint, not just a target.